I took the original game of Pong and customized it using the Unity Game Engine by adding RPG elements and varying AI’s to the enemy paddles. The RPG elements of gaining experience, leveling up, and putting points into skills adds much more player choice and customization to the gameplay. Each new enemy can have a different AI that makes each fight feel more dynamic. This version of pong was one of my first created projects at Full Sail University and it demonstrates building on preexisting gameplay ideas and fundamentals.

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