Project Spirals is a turned-based RPG that my team and I designed to keep the classic feel of old school turn-based RPGs while adding our unique twist of swapping characters on the players team.  I was responsible for programing the combat system and character/enemy generation.

In later levels, the increasing strength of new team members and enemies adds depth to character swapping. The player will need to use new characters to keep up with the increasing strength of new enemies. Our game showcases systems design and game balancing which matches a variety of characters that are used to battle a multitude of randomly generated enemies.

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